Autor algoritmo: J. Zong en "Maze Generation with Prim's Algorithm"
Código (Prim.java):
package prim;
import java.util.ArrayList;
public class Prim {
public static void main(String[] args) { // dimensions of generated maze
int r = 13, c = 31;
// build maze and initialize with only walls
StringBuilder s = new StringBuilder(c);
for (int x = 0; x < c; x++) {
s.append('█');
}
char[][] maz = new char[r][c];
for (int x = 0; x < r; x++) {
maz[x] = s.toString().toCharArray();
}
// select random point and open as start node
Point st = new Point((int) (Math.random() * r), (int) (Math.random() * c), null);
maz[st.r][st.c] = 'S';
// iterate through direct neighbors of node
ArrayList< Point> frontier = new ArrayList< Point>();
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
if (x == 0 && y == 0 || x != 0 && y != 0) {
continue;
}
try {
if (maz[st.r + x][st.c + y] == ' ') {
continue;
}
} catch (Exception e) { // ignore ArrayIndexOutOfBounds
continue;
}
// add eligible points to frontier
frontier.add(new Point(st.r + x, st.c + y, st));
}
}
Point last = null;
while (!frontier.isEmpty()) {
// pick current node at random
Point cu = frontier.remove((int) (Math.random() * frontier.size()));
Point op = cu.opposite();
try {
// if both node and its opposite are walls
if (maz[cu.r][cu.c] == '█' && maz[op.r][op.c] == '█') {
// open path between the nodes
maz[cu.r][cu.c] = ' ';
maz[op.r][op.c] = ' ';
// store last node in order to mark it later
last = op;
// iterate through direct neighbors of node, same as earlier
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
if (x == 0 && y == 0 || x != 0 && y != 0) {
continue;
}
try {
if (maz[op.r + x][op.c + y] == ' ') {
continue;
}
} catch (Exception e) {
continue;
}
frontier.add(new Point(op.r + x, op.c + y, op));
}
}
}
} catch (Exception e) { // ignore NullPointer and ArrayIndexOutOfBounds
}
// if algorithm has resolved, mark end node
if (frontier.isEmpty()) {
maz[last.r][last.c] = 'E';
}
}
// print final maze
for (int i = 0; i < r; i++) {
for (int j = 0; j < c; j++) {
System.out.print(maz[i][j]);
}
System.out.println();
}
}
static class Point {
Integer r;
Integer c;
Point parent;
public Point(int x, int y, Point p) {
r = x;
c = y;
parent = p;
}
// compute opposite node given that it is in the other direction from the parent
public Point opposite() {
if (this.r.compareTo(parent.r) != 0) {
return new Point(this.r + this.r.compareTo(parent.r), this.c, this);
}
if (this.c.compareTo(parent.c) != 0) {
return new Point(this.r, this.c + this.c.compareTo(parent.c), this);
}
return null;
}
}
}
Resultado:
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