Código (Limit.java):
package limit;
public class Limit {
public static void main(String[] args) {
boolean p;
int limit = 100;
String aux = "";
for (int n = 3; n < limit; n++) {
p = esPrimo(n);
aux += p ? n : "·";
}
System.out.println(aux);
}
private static boolean esPrimo(int n) {
//es numero par?
if (n % 2 == 0) {
return false;
}
//es numero multiplo del resto de numeros impares?
for (int i = 3; i * i <= n; i += 2) {
if (n % i == 0) {
return false;
}
}
return true;
}
}
Resultado:
run:
3·5·7···11·13···17·19···23·····29·31·····37···41·43···47·····53·····59·61·····67···71·73·····79···83·····89·······97··
BUILD SUCCESSFUL (total time: 0 seconds)
Una forma sencilla y rápida de aprender JAVA, observando y deduciendo cómo se comporta el lenguaje a través de ejemplos prácticos.
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- Graficos 2D. Curva de Hilbert 2 (4K)
- Gráficos 2D. Creación de un fractal 2 (árbol).
- Distancia entre 2 puntos en un espacio n-dimensional.
- Generación de laberintos I. Algoritmo de Prim's 1.
- Generación de laberintos I.1. Algoritmo de Prim's 2.
- Generación de laberintos II. Cambio de formato.
- Conversión decimal > binario > boleano
- Generación de laberintos III. Guardar en formato ....
- Generación de laberintos IV. Formato final 1024x768.
- Generación de números primos.
- ► septiembre (4)
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agosto
(10)
domingo, 28 de agosto de 2022
Generación de números primos.
martes, 23 de agosto de 2022
Generación de laberintos IV. Formato final 1024x768.
Código 1 (Blogspot_Laberinto_final.java):
package blogspot_laberinto_final;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Blogspot_Laberinto_final {
public static void main(String[] args) {
//tamaño laberinto (núm. bloques)
int x = 21;
int y = 29;
//generar laberinto aleatorio
String strMaze = new LineMaze(new BinMaze(new Maze(y - 2, x - 2).toString(), x, y).toMatrix(), x, y).toString();
//tamaño lienzo
int res_x = 1024;
int res_y = 768;
BufferedImage imagen = new BufferedImage(res_x, res_y, BufferedImage.TYPE_INT_RGB);
Lienzo.Dibujar((Graphics2D) imagen.getGraphics(), res_x, res_y, strMaze);
try {
ImageIO.write(imagen, "png", new File("Laberinto.png"));
} catch (IOException e) {
}
}
}
Código 2 (Maze.java):
package blogspot_laberinto;
import java.util.LinkedList;
import java.util.Random;
public class Maze {
public static final char PASSAGE_CHAR = ' ';
public static final char WALL_CHAR = '█';
public static final boolean WALL = false;
public static final boolean PASSAGE = !WALL;
private final boolean map[][];
private final int width;
private final int height;
public Maze(final int width, final int height) {
this.width = width;
this.height = height;
this.map = new boolean[width][height];
final LinkedList<int[]> frontiers = new LinkedList<>();
final Random random = new Random();
int x = random.nextInt(width);
int y = random.nextInt(height);
frontiers.add(new int[]{x, y, x, y});
while (!frontiers.isEmpty()) {
final int[] f = frontiers.remove(random.nextInt(frontiers.size()));
x = f[2];
y = f[3];
if (map[x][y] == WALL) {
map[f[0]][f[1]] = map[x][y] = PASSAGE;
if (x >= 2 && map[x - 2][y] == WALL) {
frontiers.add(new int[]{x - 1, y, x - 2, y});
}
if (y >= 2 && map[x][y - 2] == WALL) {
frontiers.add(new int[]{x, y - 1, x, y - 2});
}
if (x < width - 2 && map[x + 2][y] == WALL) {
frontiers.add(new int[]{x + 1, y, x + 2, y});
}
if (y < height - 2 && map[x][y + 2] == WALL) {
frontiers.add(new int[]{x, y + 1, x, y + 2});
}
}
}
}
@Override
public String toString() {
final StringBuffer b = new StringBuffer();
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
for (int y = 0; y < height; y++) {
b.append(WALL_CHAR);
for (int x = 0; x < width; x++) {
b.append(map[x][y] == WALL ? WALL_CHAR : PASSAGE_CHAR);
}
b.append(WALL_CHAR);
b.append('\n');
}
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
return b.toString();
}
}
Código 3 (BinMaze.java):
package blogspot_laberinto_final;
public class BinMaze {
char[] vMaze;
boolean[][] mMaze;
public BinMaze(String strMaze, int x, int y) {
vMaze = strMaze.replace("\n", "").toCharArray();
mMaze = new boolean[x + 2][y + 2]; //se suma 2 para los bordes (ahorrar codigo)
int cont = 0;
for (int i = 1; i < x + 1; i++) {
for (int j = 1; j < y + 1; j++) {
mMaze[i][j] = vMaze[cont] == '█';
cont++;
}
}
}
public boolean[][] toMatrix() {
return mMaze;
}
public char[] toArray() {
return vMaze;
}
}
Código 4 (LineMaze.java):
package blogspot_laberinto_final;
public class LineMaze {
String styleMap;
public LineMaze(boolean[][] mMaze, int x, int y) {
this.styleMap = "";
String strMuro = " ├┬┌┤─┐┬┴└│├┘┴┤┼";
boolean[][] mCod = combina();
for (int i = 1; i < x + 1; i++) {
for (int j = 1; j < y + 1; j++) {
if (mMaze[i][j]) { // si hay muro
for (int k = 0; k < 16; k++) {
if (mMaze[i - 1][j] == mCod[k][0] && mMaze[i][j - 1] == mCod[k][1] && mMaze[i + 1][j] == mCod[k][2] && mMaze[i][j + 1] == mCod[k][3]) {
styleMap += strMuro.charAt(k);
}
}
} else {
styleMap += " ";
}
}
styleMap += "\n";
}
}
@Override
public String toString() {
return styleMap;
}
private boolean[][] combina() {
String cod;
boolean[][] mCod = new boolean[16][4];
for (int i = 0; i < 16; i++) {
cod = Integer.toBinaryString(i);
while (cod.length() < 4) {
cod = "0" + cod;
}
for (int j = 0; j < cod.length(); j++) {
mCod[i][j] = cod.charAt(j) == '1';
}
}
return mCod;
}
}
Código 5 (Lienzo.java):
package blogspot_laberinto_final;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
class Lienzo {
static void Dibujar(Graphics2D g, int x, int y, String strMaze) {
//tamaño bloque 32x32
int bloque_x = 32;
int bloque_y = 32;
String[] arrMaze = strMaze.split("\n");
//grosor muro
Stroke stroke5 = new BasicStroke(15f);
//fondo blanco
g.setColor(Color.WHITE);
g.fillRect(0, 0, x, y);
//color muro
g.setColor(Color.BLUE);
int x0, y0;
for (int j = 0; j < arrMaze.length; j++) {
for (int i = 0; i < arrMaze[0].length(); i++) {
if (arrMaze[j].charAt(i) != ' ') {
x0 = ((i + 1) * bloque_x) + bloque_x / 2;
y0 = ((j + 1) * bloque_y) + bloque_y / 2;
g.setStroke(stroke5);
switch (arrMaze[j].charAt(i)) {
case '─':
g.drawLine(x0, y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
break;
case '│':
g.drawLine(x0 + (bloque_x / 2), y0, x0 + (bloque_x / 2), y0 + bloque_y);
break;
case '┼':
g.drawLine(x0, y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0, x0 + (bloque_x / 2), y0 + bloque_y);
break;
case '┬':
g.drawLine(x0, y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 + bloque_y);
break;
case '┴':
g.drawLine(x0, y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 - bloque_y);
break;
case '├':
g.drawLine(x0 + (bloque_x / 2), y0, x0 + (bloque_x / 2), y0 + bloque_y);
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
break;
case '┤':
g.drawLine(x0 + (bloque_x / 2), y0, x0 + (bloque_x / 2), y0 + bloque_y);
g.drawLine(x0, y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 + (bloque_y / 2));
break;
case '┌':
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 + bloque_y);
break;
case '┐':
g.drawLine(x0, y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 + bloque_y);
break;
case '└':
g.drawLine(x0 + (bloque_x / 2), y0, x0 + (bloque_x / 2), y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0 + (bloque_y / 2), x0 + bloque_x, y0 + (bloque_y / 2));
break;
case '┘':
g.drawLine(x0, y0 + (bloque_y / 2), x0 + (bloque_x / 2), y0 + (bloque_y / 2));
g.drawLine(x0 + (bloque_x / 2), y0, x0 + (bloque_x / 2), y0 + (bloque_y / 2));
break;
default:
break;
}
}
}
}
}
}
Resultado:
domingo, 21 de agosto de 2022
Generación de laberintos III. Guardar en formato .png (mini)
Generación de laberintos aleatorios con formato .png. Comprimido al máximo posible. Un pixel equivale a un bloque de muro (█).
Código 1 (Blogspot_Laberinto_png):
package blogspot_laberinto_png;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Blogspot_Laberinto_png {
public static void main(String[] args) {
// tamaño laberinto
int x = 97;
int y = 97;
String strMaze = new Maze(y - 2, x - 2).toString();
// resolucion de imagen .png
int res_x = 99;
int res_y = 99;
BufferedImage imagen = new BufferedImage(res_x, res_y, BufferedImage.TYPE_INT_RGB);
Lienzo.Dibujar((Graphics2D) imagen.getGraphics(), res_x, res_y, strMaze);
try {
ImageIO.write(imagen, "png", new File("Laberinto.png"));
} catch (IOException e) {
}
}
}
Código 2 (Lienzo.java):
package blogspot_laberinto;
import java.awt.Color;
import java.awt.Graphics2D;
class Lienzo {
static void Dibujar(Graphics2D g, int x, int y, String strMaze) {
//tamaño bloque (1x1 pixels)
int tCuadroX = 1;
String[] arrMaze = strMaze.split("\n");
//fondo blanco
g.setColor(Color.WHITE);
g.fillRect(0, 0, x, y);
//dibujar bloques muro
g.setColor(Color.BLUE);
for (int j = 0; j < arrMaze.length; j++) {
for (int i = 0; i < arrMaze.length; i++) {
if (arrMaze[j].charAt(i) != ' ') {
g.fillRect(tCuadroX * (i + 1), tCuadroX * (j + 1), tCuadroX, tCuadroX);
}
}
}
}
}
Código 3 (Maze.java):
package blogspot_laberinto_png;
import java.util.LinkedList;
import java.util.Random;
public class Maze {
public static final char PASSAGE_CHAR = ' ';
public static final char WALL_CHAR = '█';
public static final boolean WALL = false;
public static final boolean PASSAGE = !WALL;
private final boolean map[][];
private final int width;
private final int height;
public Maze(final int width, final int height) {
this.width = width;
this.height = height;
this.map = new boolean[width][height];
final LinkedList<int[]> frontiers = new LinkedList<>();
final Random random = new Random();
int x = random.nextInt(width);
int y = random.nextInt(height);
frontiers.add(new int[]{x, y, x, y});
while (!frontiers.isEmpty()) {
final int[] f = frontiers.remove(random.nextInt(frontiers.size()));
x = f[2];
y = f[3];
if (map[x][y] == WALL) {
map[f[0]][f[1]] = map[x][y] = PASSAGE;
if (x >= 2 && map[x - 2][y] == WALL) {
frontiers.add(new int[]{x - 1, y, x - 2, y});
}
if (y >= 2 && map[x][y - 2] == WALL) {
frontiers.add(new int[]{x, y - 1, x, y - 2});
}
if (x < width - 2 && map[x + 2][y] == WALL) {
frontiers.add(new int[]{x + 1, y, x + 2, y});
}
if (y < height - 2 && map[x][y + 2] == WALL) {
frontiers.add(new int[]{x, y + 1, x, y + 2});
}
}
}
}
@Override
public String toString() {
final StringBuffer b = new StringBuffer();
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
for (int y = 0; y < height; y++) {
b.append(WALL_CHAR);
for (int x = 0; x < width; x++) {
b.append(map[x][y] == WALL ? WALL_CHAR : PASSAGE_CHAR);
}
b.append(WALL_CHAR);
b.append('\n');
}
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
return b.toString();
}
}
Resultado:
sábado, 20 de agosto de 2022
Conversión decimal > binario > boleano
Código (Conversiones.java):
package conversiones;
import java.util.Arrays;
public class Conversiones {
public static void main(String[] args) {
System.out.println("Dec\tBin\tBoolean");
String cod;
boolean[] mCod;
for (int i = 0; i < 16; i++) {
cod = Integer.toBinaryString(i);
while (cod.length() < 4) {
cod = "0" + cod;
}
mCod = new boolean[cod.length()];
for (int j = 0; j < cod.length(); j++) {
mCod[j] = cod.charAt(j) == '1';
}
System.out.println(i + "\t" + cod + "\t" + Arrays.toString(mCod));
}
}
}
Resultado:
run:
Dec Bin Boolean
0 0000 [false, false, false, false]
1 0001 [false, false, false, true]
2 0010 [false, false, true, false]
3 0011 [false, false, true, true]
4 0100 [false, true, false, false]
5 0101 [false, true, false, true]
6 0110 [false, true, true, false]
7 0111 [false, true, true, true]
8 1000 [true, false, false, false]
9 1001 [true, false, false, true]
10 1010 [true, false, true, false]
11 1011 [true, false, true, true]
12 1100 [true, true, false, false]
13 1101 [true, true, false, true]
14 1110 [true, true, true, false]
15 1111 [true, true, true, true]
BUILD SUCCESSFUL (total time: 0 seconds)
Generación de laberintos II. Cambio de formato.
Ejemplo de tranformación:
Código 1 (Blogspot_Laberinto.java):
package blogspot_laberinto;
public class Blogspot_Laberinto {
public static void main(String[] args) {
// Tamaño laberinto
int x = 15;
int y = 27;
String strMaze = new Maze(y - 2, x - 2).toString();
boolean[][] map0 = new StructMaze(strMaze, x, y).mMaze;
StyleMaze sm = new StyleMaze(map0, x, y);
// mostrar resultados
System.out.println("\nLaberinto formato 1:\n");
System.out.println(strMaze);
System.out.println("\nLaberinto formato 2:\n");
System.out.println(sm.map1);
}
private static class StructMaze {
char[] vMaze;
boolean[][] mMaze;
public StructMaze(String strMaze, int x, int y) {
vMaze = strMaze.replace("\n", "").toCharArray();
mMaze = new boolean[x + 2][y + 2]; //se suma 2 para los bordes (ahorrar codigo)
int cont = 0;
for (int i = 1; i < x + 1; i++) {
for (int j = 1; j < y + 1; j++) {
mMaze[i][j] = vMaze[cont] == '█';
cont++;
}
}
}
}
}
Código 2 (Maze.java):
package blogspot_laberinto;
import java.util.LinkedList;
import java.util.Random;
public class Maze {
public static final char PASSAGE_CHAR = ' ';
public static final char WALL_CHAR = '█';
public static final boolean WALL = false;
public static final boolean PASSAGE = !WALL;
private final boolean map[][];
private final int width;
private final int height;
public Maze(final int width, final int height) {
this.width = width;
this.height = height;
this.map = new boolean[width][height];
final LinkedList<int[]> frontiers = new LinkedList<>();
final Random random = new Random();
int x = random.nextInt(width);
int y = random.nextInt(height);
frontiers.add(new int[]{x, y, x, y});
while (!frontiers.isEmpty()) {
final int[] f = frontiers.remove(random.nextInt(frontiers.size()));
x = f[2];
y = f[3];
if (map[x][y] == WALL) {
map[f[0]][f[1]] = map[x][y] = PASSAGE;
if (x >= 2 && map[x - 2][y] == WALL) {
frontiers.add(new int[]{x - 1, y, x - 2, y});
}
if (y >= 2 && map[x][y - 2] == WALL) {
frontiers.add(new int[]{x, y - 1, x, y - 2});
}
if (x < width - 2 && map[x + 2][y] == WALL) {
frontiers.add(new int[]{x + 1, y, x + 2, y});
}
if (y < height - 2 && map[x][y + 2] == WALL) {
frontiers.add(new int[]{x, y + 1, x, y + 2});
}
}
}
}
@Override
public String toString() {
final StringBuffer b = new StringBuffer();
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
for (int y = 0; y < height; y++) {
b.append(WALL_CHAR);
for (int x = 0; x < width; x++) {
b.append(map[x][y] == WALL ? WALL_CHAR : PASSAGE_CHAR);
}
b.append(WALL_CHAR);
b.append('\n');
}
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
return b.toString();
}
}
Código 3 (StyleMaze.java):
package blogspot_laberinto;
public class StyleMaze {
public String map1;
public StyleMaze(boolean[][] p0, int x, int y) {
this.map1 = "";
String strMuro = " ├┬┌┤─┐┬┴└│├┘┴┤┼";
boolean[][] mCod = combina();
for (int i = 1; i < x + 1; i++) {
for (int j = 1; j < y + 1; j++) {
if (p0[i][j]) { // si hay muro
for (int k = 0; k < 16; k++) {
if (p0[i - 1][j] == mCod[k][0] && p0[i][j - 1] == mCod[k][1] && p0[i + 1][j] == mCod[k][2] && p0[i][j + 1] == mCod[k][3]) {
map1 += strMuro.charAt(k);
}
}
} else {
map1 += " ";
}
}
map1 += "\n";
}
}
private boolean[][] combina() {
String cod;
boolean[][] mCod = new boolean[16][4];
for (int i = 0; i < 16; i++) {
cod = Integer.toBinaryString(i);
while (cod.length() < 4) {
cod = "0" + cod;
}
for (int j = 0; j < cod.length(); j++) {
mCod[i][j] = cod.charAt(j) == '1';
}
}
return mCod;
}
}
Resultado:
run:
Laberinto formato 1:
███████████████████████████
█ █ █ █ █ █ █
█ █████ ███ █ █ █ █ █████ █
█ █ █ █ █ █
███████ ███ █ ███ █ █ █████
█ █ █ █ █ █ █ █ █ █
███ ███ ███ ███ █ █████ █ █
█ █ █ █ █ █ █ █ █
█████████ █ █ ███ █ █ █ ███
█ █ █ █ █
███████ ███ ███ █ █████ █ █
█ █ █ █ █
███ █████ █ █ █ █████ █ ███
█ █ █ █ █ █ █
███████████████████████████
Laberinto formato 2:
┌─┬───────┬─┬─┬─────────┬─┐
│ │ │ │ │ │ │
│ └───┤ ┌─┘ │ ┴ ┬ ┬ ├───┘ │
│ │ │ │ │ │
├─────┤ ├─┤ │ ┌─┤ │ ┬ ┌─┬─┤
│ │ │ │ │ │ │ │ │ │
├─┤ ┌─┤ └─┐ ├─┤ ┴ ├─┼─┤ ┴ │
│ │ │ │ │ │ │ │ │
├───┴───┤ ┴ ┴ └─┐ ┴ ┴ │ ┌─┤
│ │ │ │ │
├───┬─┤ ┌─┤ ┌─┤ ┴ ├───┘ ┴ │
│ │ │ │ │
├─┤ └───┘ ┬ │ ┬ ├───┐ ┬ ├─┤
│ │ │ │ │ │ │
└─────────┴─┴─┴─────┴─┴───┘
BUILD SUCCESSFUL (total time: 0 seconds)
jueves, 11 de agosto de 2022
Generación de laberintos I.1. Algoritmo de Prim's 2.
Código 1 (Prime2.java):
package prime2;
public class Prime2 {
public static void main(String[] args) {
String laberinto = new Maze(31, 13).toString();
System.out.println(laberinto);
}
}
Código 2 (Maze.java):
package prime2;
import java.util.LinkedList;
import java.util.Random;
public class Maze {
public static final char PASSAGE_CHAR = ' ';
public static final char WALL_CHAR = '▓';
public static final boolean WALL = false;
public static final boolean PASSAGE = !WALL;
private final boolean map[][];
private final int width;
private final int height;
public Maze(final int width, final int height) {
this.width = width;
this.height = height;
this.map = new boolean[width][height];
final LinkedList<int[]> frontiers = new LinkedList<>();
final Random random = new Random();
int x = random.nextInt(width);
int y = random.nextInt(height);
frontiers.add(new int[]{x, y, x, y});
while (!frontiers.isEmpty()) {
final int[] f = frontiers.remove(random.nextInt(frontiers.size()));
x = f[2];
y = f[3];
if (map[x][y] == WALL) {
map[f[0]][f[1]] = map[x][y] = PASSAGE;
if (x >= 2 && map[x - 2][y] == WALL) {
frontiers.add(new int[]{x - 1, y, x - 2, y});
}
if (y >= 2 && map[x][y - 2] == WALL) {
frontiers.add(new int[]{x, y - 1, x, y - 2});
}
if (x < width - 2 && map[x + 2][y] == WALL) {
frontiers.add(new int[]{x + 1, y, x + 2, y});
}
if (y < height - 2 && map[x][y + 2] == WALL) {
frontiers.add(new int[]{x, y + 1, x, y + 2});
}
}
}
}
@Override
public String toString() {
final StringBuffer b = new StringBuffer();
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
for (int y = 0; y < height; y++) {
b.append(WALL_CHAR);
for (int x = 0; x < width; x++) {
b.append(map[x][y] == WALL ? WALL_CHAR : PASSAGE_CHAR);
}
b.append(WALL_CHAR);
b.append('\n');
}
for (int x = 0; x < width + 2; x++) {
b.append(WALL_CHAR);
}
b.append('\n');
return b.toString();
}
}
Resultado:
Generación de laberintos I. Algoritmo de Prim's 1.
Autor algoritmo: J. Zong en "Maze Generation with Prim's Algorithm"
Código (Prim.java):
package prim;
import java.util.ArrayList;
public class Prim {
public static void main(String[] args) { // dimensions of generated maze
int r = 13, c = 31;
// build maze and initialize with only walls
StringBuilder s = new StringBuilder(c);
for (int x = 0; x < c; x++) {
s.append('█');
}
char[][] maz = new char[r][c];
for (int x = 0; x < r; x++) {
maz[x] = s.toString().toCharArray();
}
// select random point and open as start node
Point st = new Point((int) (Math.random() * r), (int) (Math.random() * c), null);
maz[st.r][st.c] = 'S';
// iterate through direct neighbors of node
ArrayList< Point> frontier = new ArrayList< Point>();
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
if (x == 0 && y == 0 || x != 0 && y != 0) {
continue;
}
try {
if (maz[st.r + x][st.c + y] == ' ') {
continue;
}
} catch (Exception e) { // ignore ArrayIndexOutOfBounds
continue;
}
// add eligible points to frontier
frontier.add(new Point(st.r + x, st.c + y, st));
}
}
Point last = null;
while (!frontier.isEmpty()) {
// pick current node at random
Point cu = frontier.remove((int) (Math.random() * frontier.size()));
Point op = cu.opposite();
try {
// if both node and its opposite are walls
if (maz[cu.r][cu.c] == '█' && maz[op.r][op.c] == '█') {
// open path between the nodes
maz[cu.r][cu.c] = ' ';
maz[op.r][op.c] = ' ';
// store last node in order to mark it later
last = op;
// iterate through direct neighbors of node, same as earlier
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
if (x == 0 && y == 0 || x != 0 && y != 0) {
continue;
}
try {
if (maz[op.r + x][op.c + y] == ' ') {
continue;
}
} catch (Exception e) {
continue;
}
frontier.add(new Point(op.r + x, op.c + y, op));
}
}
}
} catch (Exception e) { // ignore NullPointer and ArrayIndexOutOfBounds
}
// if algorithm has resolved, mark end node
if (frontier.isEmpty()) {
maz[last.r][last.c] = 'E';
}
}
// print final maze
for (int i = 0; i < r; i++) {
for (int j = 0; j < c; j++) {
System.out.print(maz[i][j]);
}
System.out.println();
}
}
static class Point {
Integer r;
Integer c;
Point parent;
public Point(int x, int y, Point p) {
r = x;
c = y;
parent = p;
}
// compute opposite node given that it is in the other direction from the parent
public Point opposite() {
if (this.r.compareTo(parent.r) != 0) {
return new Point(this.r + this.r.compareTo(parent.r), this.c, this);
}
if (this.c.compareTo(parent.c) != 0) {
return new Point(this.r, this.c + this.c.compareTo(parent.c), this);
}
return null;
}
}
}
Resultado:
miércoles, 10 de agosto de 2022
Distancia entre 2 puntos en un espacio n-dimensional.
Fórmula:
d(P,Q) = SQRT[ (Q1-P1)^2 + (Q2-P2)^2 + (Q3-P3)^2 + ... + (Qn-Pn)^2 ]
Código java (Distancia2p.java)
package distancia2p;
import java.util.Arrays;
public class Distancia2p {
public static void main(String[] args) {
int n = 6; //numero de dimensiones
int[] A = new int[n];
int[] B = new int[n];
//posición cartesiana n coordenadas
int maximo = 100;
int minimo = 1;
for (int i = 0; i < n; i++) {
//numero aleatoria entre 1 (minimo) y 100 (maximo)
A[i] = (int) Math.floor(Math.random() * (maximo - minimo + 1)) + minimo;
B[i] = (int) Math.floor(Math.random() * (maximo - minimo + 1)) + minimo;
}
double aux = 0;
double distancia;
for (int i = 0; i < n; i++) {
aux = aux + Math.pow((A[i] - B[i]), 2);
}
distancia = Math.sqrt(aux);
//mostrar resultados
System.out.println("*Distancia entre 2 puntos en un espacio de " + n + "-dimensiones:");
System.out.println("coordenadas punto A: " + Arrays.toString(A));
System.out.println("coordenadas punto B: " + Arrays.toString(B));
System.out.println("Distancia entre punto A y B: " + distancia);
}
}
Resultado:
run:
*Distancia entre 2 puntos en un espacio de 6-dimensiones:
coordenadas punto A: [29, 89, 69, 33, 18, 22]
coordenadas punto B: [76, 93, 41, 53, 43, 91]
Distancia entre punto A y B: 93.78166132032425
BUILD SUCCESSFUL (total time: 0 seconds)
miércoles, 3 de agosto de 2022
Gráficos 2D. Creación de un fractal 2 (árbol).
Código 1: (Blogspot_Fractal.java):
package blogspot_fractal;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Blogspot_Fractal {
public static void main(String[] args) {
int x = 300;
int y = 256;
int angulo = -90;
int depth = 9;
BufferedImage imagen = new BufferedImage(x, y, BufferedImage.TYPE_INT_RGB);
Dibujo.Dibujar((Graphics2D) imagen.getGraphics(), x / 2, y, angulo, depth);
try {
ImageIO.write(imagen, "png", new File("Arbol.png"));
} catch (IOException e) {
System.out.println("Error de escritura");
}
}
}
Código 2: (Dibujo.java):
package blogspot_fractal;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
class Dibujo {
public static void Dibujar(Graphics2D g, int x1, int y1, double angle, int depth) {
if (depth == 0) {
return;
}
g.setColor(Color.GREEN);
// grosor rama dependiendo de la profundidad
g.setStroke(new BasicStroke((float) depth));
//Filtro antialiasing
g.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int x2 = x1 + (int) (Math.cos(Math.toRadians(angle)) * depth * 5.0);
int y2 = y1 + (int) (Math.sin(Math.toRadians(angle)) * depth * 6.0);
g.drawLine(x1, y1, x2, y2);
Dibujar(g, x2, y2, angle - 30, depth - 1);
Dibujar(g, x2, y2, angle + 30, depth - 1);
}
}
Resultado:
martes, 2 de agosto de 2022
Graficos 2D. Curva de Hilbert 2 (4K)
Código 1: (Blogspot_Curvahilbert.java)
package blogspot_curvahilbert;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Blogspot_CurvaHilbert {
public static void main(String[] args) {
// resolucion 4K
int x = 2160;
int y = 2160;
int depth = 8;
BufferedImage imagen = new BufferedImage(x, y, BufferedImage.TYPE_INT_RGB);
Dibujo.Dibujar((Graphics2D) imagen.getGraphics(), x / 2, y / 2, depth, y / 2);
try {
ImageIO.write(imagen, "png", new File("CurbaHilbert.png"));
} catch (IOException e) {
System.out.println("Error de escritura");
}
}
}
Código 2: (Dibujo.java):
package blogspot_curvahilbert;
import java.awt.Color;
import java.awt.Graphics2D;
class Dibujo {
public static void Dibujar(Graphics2D g, int x, int y, int n, int size) {
if (n == 0) {
return;
}
int x0 = x - size / 2;
int x1 = x + size / 2;
int y0 = y - size / 2;
int y1 = y + size / 2;
g.setColor(Color.GREEN);
g.drawLine(x0, y0, x0, y1);
g.drawLine(x1, y0, x1, y1);
g.drawLine(x0, y, x1, y);
Dibujar(g, x0, y0, n - 1, size / 2);
Dibujar(g, x0, y1, n - 1, size / 2);
Dibujar(g, x1, y0, n - 1, size / 2);
Dibujar(g, x1, y1, n - 1, size / 2);
}
}
Resultado: